File RenderTarget.h¶
-
namespace
Ogre
File: MovableText.h
Description: This creates a billboarding object that display a text. Note: This object must have a dedicated scene node since it will rotate it to face the camera (OGRE 2.1)
- Author
2003 by cTh see gavocanov@rambler.ru 2006 by barraq see nospam@barraquand.com 2012 to work with newer versions of OGRE by MindCalamity mindcalamity@gmail.com 2015 to work on OGRE 2.1 (but not on older versions anymore) by Jayray jeremy.richert1@gmail.com
-
namespace
Gsage
Typedefs
-
typedef RenderTarget *
RenderTargetPtr
¶
-
class
RenderTarget
: public EventSubscriber<RenderTarget> Subclassed by Gsage::RttRenderTarget, Gsage::WindowRenderTarget
Public Functions
-
RenderTarget
(const std::string &name, Ogre::RenderTarget *wrapped, const DataProxy ¶meters, Engine *engine)¶
-
RenderTarget
(const std::string &name, RenderTargetType::Type type, const DataProxy ¶meters, Engine *engine)¶
-
virtual
~RenderTarget
()¶
-
const std::string &
getName
() const¶ Get RenderTarget name
-
RenderTargetType::Type
getType
() const¶ Get RenderTarget type
-
void
initialize
(Ogre::SceneManager *sceneManager)¶ Initialize with scene manager
- Parameters
sceneManager
: Ogre::SceneManager
-
virtual int
getWidth
() const¶ Get render target width
-
virtual int
getHeight
() const¶ Get render target height
-
virtual void
setWidth
(int width)¶ Set render target width
- Parameters
width
:
-
virtual void
setHeight
(int height)¶ Set render target height
- Parameters
height
:
-
virtual void
setDimensions
(int width, int height)¶ Set render target dimensions
- Parameters
width
:height
:
-
virtual void
setPosition
(int x, int y)¶ Set render target position
- Parameters
x
:y
:
-
virtual void
update
()¶ Update render target
-
bool
isAutoUpdated
() const¶ Is render target auto updated
-
bool
isMouseOver
() const¶ Check if mouse over
-
void
switchToDefaultCamera
()¶ Switches back to default camera
-
virtual bool
onTextureEvent
(EventDispatcher *sender, const Event &event)¶
-
std::tuple<Ogre::Vector3, Entity *>
raycast
(Ogre::Real defaultDistance, Ogre::Real closestDistance, unsigned int flags) const¶ Raycast and get object and 3d point under the pointer
- Return
tuple: point and object hit by ray
- Parameters
defaultDistance
: If nothing is hit, use ray and point on itclosestDistance
: Closest raycast distanceflags
: Objects flags filter
Protected Functions
-
virtual void
updateCameraAspectRatio
()¶
Protected Attributes
-
std::string
renderQueueSequenceName
¶
-
int
mX
¶
-
int
mY
¶
-
int
mWidth
¶
-
int
mHeight
¶
-
DataProxy
mParameters
¶
-
const std::string
mName
¶
-
bool
mAutoUpdate
¶
-
RenderTargetType::Type
mType
¶
-
bool
mHasQueueSequence
¶
-
bool
mDestroying
¶
-
int
mSamples
¶
-
Engine *
mEngine
¶
-
std::shared_ptr<MOC::CollisionTools>
mCollisionTools
¶
-
bool
mContinuousRaycast
¶
-
bool
mMouseOver
¶
-
std::string
mRolledOverObject
¶
-
bool
mRenderQueueSequenceCreated
¶
-
-
class
RenderTargetFactory
- #include <RenderTarget.h>
Factory creates Ogre::RenderTarget wrapped into Gsage wrapper
Public Functions
-
RenderTargetPtr
create
(const std::string &name, RenderTargetType::Type type, const DataProxy ¶meters, Engine *engine)¶ Create render target of specified type
- Parameters
name
: render target nametype
: RenderTargetType:Rtt or RenderTargetType::Windowparameters
: additional parametersengine
: Engine instance
-
RenderTargetPtr
wrap
(Ogre::RenderTarget *renderTarget, const std::string &name, const DataProxy ¶meters, Engine *engine)¶ Wrap render target
- Parameters
renderTarget
: Ogre::RenderTargetname
: wrapped rt nameparameters
: additional parametersengine
: Engine instance
-
RenderTargetPtr
-
class
RttRenderTarget
: public Gsage::RenderTarget - #include <RenderTarget.h>
Wraps Ogre RT target
Public Functions
-
RttRenderTarget
(const std::string &name, const DataProxy ¶meters, Engine *engine)¶
-
virtual
~RttRenderTarget
()¶
-
void
setDimensions
(int width, int height)¶ Set render target dimensions
- Parameters
width
:height
:
Protected Functions
-
void
createTexture
(const std::string &name, unsigned int width, unsigned int height, unsigned int samples, Ogre::PixelFormat pixelFormat)¶
-
bool
onTextureEvent
(EventDispatcher *sender, const Event &event)¶
Protected Attributes
-
TexturePtr
mTexture
¶
Private Functions
-
void
wrap
()¶
-
-
class
WindowRenderTarget
: public Gsage::RenderTarget - #include <RenderTarget.h>
Wrapped Ogre::RenderWindow
-
typedef RenderTarget *