Namespace Ogre

namespace Ogre

File: MovableText.h

Description: This creates a billboarding object that display a text. Note: This object must have a dedicated scene node since it will rotate it to face the camera (OGRE 2.1)

Author

2003 by cTh see gavocanov@rambler.ru 2006 by barraq see nospam@barraquand.com 2012 to work with newer versions of OGRE by MindCalamity mindcalamity@gmail.com 2015 to work on OGRE 2.1 (but not on older versions anymore) by Jayray jeremy.richert1@gmail.com

class ManualMovableTextRenderer : public ParticleSystemRenderer
#include <ManualMovableTextRenderer.h>

Renderer that is used to create floating text particles, like damage

class MeshInformation
#include <MeshTools.h>

A single mesh information

class MeshTools : public Ogre::Singleton<MeshTools>
#include <MeshTools.h>

Provides cached access to raw mesh data

class MovableTextFactory : public MovableObjectFactory
#include <MovableText.h>

Factory object for creating MovableText instances

class MovableTextValue : public ParticleVisualData
#include <ManualMovableTextRenderer.h>

Movable text string

class TextNode
#include <ManualMovableTextRenderer.h>

Class that represents created movable text node