Namespace Ogre¶
-
namespace
Ogre
File: MovableText.h
Description: This creates a billboarding object that display a text. Note: This object must have a dedicated scene node since it will rotate it to face the camera (OGRE 2.1)
- Author
2003 by cTh see gavocanov@rambler.ru 2006 by barraq see nospam@barraquand.com 2012 to work with newer versions of OGRE by MindCalamity mindcalamity@gmail.com 2015 to work on OGRE 2.1 (but not on older versions anymore) by Jayray jeremy.richert1@gmail.com
-
class
ManualMovableTextRenderer
: public ParticleSystemRenderer - #include <ManualMovableTextRenderer.h>
Renderer that is used to create floating text particles, like damage
-
class
MeshInformation
- #include <MeshTools.h>
A single mesh information
-
class
MeshTools
: public Ogre::Singleton<MeshTools> - #include <MeshTools.h>
Provides cached access to raw mesh data
-
class
MovableTextFactory
: public MovableObjectFactory - #include <MovableText.h>
Factory object for creating MovableText instances
-
class
MovableTextValue
: public ParticleVisualData - #include <ManualMovableTextRenderer.h>
Movable text string
-
class
TextNode
- #include <ManualMovableTextRenderer.h>
Class that represents created movable text node