File ManualMovableTextRenderer.h¶
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namespace
Ogre File: MovableText.h
Description: This creates a billboarding object that display a text. Note: This object must have a dedicated scene node since it will rotate it to face the camera (OGRE 2.1)
- Author
2003 by cTh see gavocanov@rambler.ru 2006 by barraq see nospam@barraquand.com 2012 to work with newer versions of OGRE by MindCalamity mindcalamity@gmail.com 2015 to work on OGRE 2.1 (but not on older versions anymore) by Jayray jeremy.richert1@gmail.com
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class
ManualMovableTextRenderer: public ParticleSystemRenderer - #include <ManualMovableTextRenderer.h>
Renderer that is used to create floating text particles, like damage
Public Functions
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ManualMovableTextRenderer(const std::string &name, ObjectMemoryManager *memoryManager, SceneManager *sceneManager)¶
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virtual
~ManualMovableTextRenderer()¶
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void
setFontName(const std::string &name)¶ Set font name to use
- Parameters
name: Id of the font
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const std::string &
getFontName() const¶ Get used font name
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const std::string &
getType() const¶ Get the type of this renderer
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void
_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera, list<Particle *>::type ¤tParticles, bool cullIndividually, RenderableArray &outRenderables)¶ Updates all nodes in the renderer
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void
_notifyParticleQuota(size_t quota)¶ - Parameters
quota: Number of nodes to be allocated
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void
_notifyDefaultDimensions(Real width, Real height)¶ Not used
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void
setRenderQueueGroup(uint8 queueID)¶ Not used
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void
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority)¶ Not used
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void
setKeepParticlesInLocalSpace(bool keepLocal)¶ Not used
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SortMode
_getSortMode() const¶ Not used
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void
_setDatablock(HlmsDatablock *datablock)¶ Not used
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void
_setMaterialName(const String &matName, const String &resourceGroup)¶ Not used
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void
_notifyCurrentCamera(const Camera *cam)¶ Not used
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void
_notifyAttached(Node *parent)¶ Not used
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void
setRenderQueueSubGroup(uint8 queueID)¶ Not used
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void
_destroyVisualData(ParticleVisualData *data)¶ Not used
Protected Static Attributes
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CmdFontName
msFontNameCmd¶
Private Types
Private Functions
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void
adjustNodeCount()¶ Adjust particle count to the quota
Private Members
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TextNodesMap
mBusyNodes¶
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TextNodesPtrs
mFreeNodes¶
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size_t
mQuota¶
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std::string
mName¶
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std::string
mFontName¶
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int
mPrevousParticleCount¶
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class
CmdFontName: public ParamCommand
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class
ManualMovableTextRendererFactory: public ParticleSystemRendererFactory Public Functions
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ManualMovableTextRendererFactory()¶
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virtual
~ManualMovableTextRendererFactory()¶
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const String &
getType() const¶
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ParticleSystemRenderer *
createInstance(const String &name)¶
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void
destroyInstance(ParticleSystemRenderer *ptr)¶
Private Members
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int
mCreatedRenderersCounter¶
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class
MovableTextValue: public ParticleVisualData - #include <ManualMovableTextRenderer.h>
Movable text string
Public Functions
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MovableTextValue(const std::string &value, SceneNode *attachTo)¶
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const std::string &
getValue() const¶ Get text value for particle
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void
setNode(TextNode *node)¶ Set node that is using this movable text value
- Parameters
node: Pointer to the node
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SceneNode *
getNodeToAttachTo()¶ Get parent node to use for the text node
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class
TextNode - #include <ManualMovableTextRenderer.h>
Class that represents created movable text node
Public Functions
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TextNode(IdType id, ObjectMemoryManager *memoryManager, SceneManager *sceneManager)¶
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virtual
~TextNode()¶
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void
activate(MovableTextValue *value, const std::string &fontName)¶ Activate text node
- Parameters
parent: Node to attach text tovalue: Text value to display
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void
deactivate()¶ Deactivate text node this deletes movable text value that was attached to this node
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void
setPosition(const Vector3 &position)¶ Set node position
- Parameters
position: Position
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void
setColour(const ColourValue &colour)¶ Set text colour
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void
setHeight(const float value)¶ Set text height
Private Members
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MovableTextValue *
mValue¶
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SceneNode *
mSceneNode¶
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MovableText *
mView¶
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IdType
mId¶
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ObjectMemoryManager *
mObjectManager¶
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SceneManager *
mSceneManager¶
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